eSociability
Challenge 4, Objective 2: Intelligent Content and Semantics - FP7-ICT Call 3
Challenge 4, Objective 2: Intelligent Content and Semantics
FP7-ICT Call 3
The 3rd ICT Call, objective 'Intelligent Content and Semantics' was puplished on 4 December 2007 and will close on 8 April 2008. The budget will be the same as for the first ICT Call (50 M euro). Further details on the scope of the call, individual research lines and planned budget allocation are provided in the Work Programme for ICT research in FP7 in 2007-2008, available online on CORDIS.
Challenge 4: Digital Libraries and Content - Objective ICT-2007.4.2 (ICT-2007.4.4): Intelligent Content and Semantics <8Ap08
Submitted by consen on Fri, 2008-02-29 13:08.3.4 Challenge 4: Digital Libraries and Content - Objective ICT-2007.4.2 (ICT-2007.4.4): Intelligent Content and Semantics <8Apr08
Objective ICT-2007.4.2 (ICT-2007.4.4): Intelligent Content and Semantics
Target outcome
Medium term:
a) Advanced authoring environments for the creation of novel forms of interactive and
expressive content enabling multimodal experimentation and non-linear story-telling.
These environments will ease content sharing and remixing, also by non-expert users, by automatically tagging content with semantic metadata and by using open standards to store it in networked repositories supporting symbolic and similarity-based indexing and
search capabilities, for all content types.
b) Collaborative automated workflow environments to manage the lifecycle of novel and legacy media and enterprise content assets, from the acquisition of reference materials to the versioning, packaging and repurposing of complex products, including their linguistic
and cultural adaptation to target markets and user groups. Empirical results from the psychology of human perception and attention will be used to identify salient multimedia segments and apply summarisation and encoding schemes that will improve content storage and transmission without affecting its perceptual properties.
c) Architectures and technologies for personalised distribution, presentation and consumption of self-aware, adaptive content. Detecting and exploiting emergent ambient intelligence they will use features embedded in content objects and rendering equipment to enable dynamic device adaptation, immersive multimodal experiences and contextual
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